Make Game Ready
One click per mesh: cleanup → Adaptive AI unwrap → seams written 1:1 from the UV islands → a quality score.
M3XI
AutoUV is a native Blender add-on that turns a raw mesh into production-ready, game-ready UVs — powered by Adaptive UV Intelligence. One click: cleanup, unwrap, seams written from the islands, and a quality score you can trust.
Status
AutoUV started life as a standalone desktop tool. It now lives entirely inside Blender as a native add-on, in the Mesh Optimizer sidebar tab. The core pipeline works today; we're polishing the Adaptive AI unwrap, the seam tooling and the export presets before a public release. Get on the list and we'll hand you early access first.
What it does
One toolbox for unwrapping, seams, quality, cleanup, LODs and export — without leaving the viewport.
One click per mesh: cleanup → Adaptive AI unwrap → seams written 1:1 from the UV islands → a quality score.
Scores on three quality axes and retries alternate seam strategies until confidence clears the bar — keeping the best attempt.
Seams on hard corners, boundary seams, rebuild exactly from UV islands, mark/clear in edit mode. The mesh always matches its layout.
Per-object scores stored in the .blend: texel uniformity, artist usability, human readability, texel density and overlap alerts.
Merge by distance, delete loose, recalculate normals, fill holes — so the unwrap starts from clean geometry.
Decimate in place or generate _LOD1..n copies with per-level triangle falloff. Original stays as LOD0.
Unity FBX, Unreal FBX, Godot GLB, glTF and OBJ — correct unit scale and smoothing baked in, geometry-only by default.
Workflow presets, a full api.py, scriptable operators and a headless smoke test for CI.
The workflow
Point AutoUV at one object or a whole selection. Pick a preset — Hard Surface, Organic, Modular or Mobile.
One button runs cleanup, the Adaptive unwrap, seam writing and scoring — retrying until confidence clears your bar.
Send it straight to Unity, Unreal or Godot with the right scale and smoothing. Seams match the final layout, every time.
Early access
AutoUV is in active development. Drop your email and we'll invite you the moment the Blender add-on opens for early access — no spam, just AutoUV.
We only use your email for AutoUV news. See the AutoUV policy.
AutoUV is one of several tools we're building at M3XI. Come see the rest.