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Blender add-on · in development

Stop cutting UVs by hand.

AutoUV is a native Blender add-on that turns a raw mesh into production-ready, game-ready UVs — powered by Adaptive UV Intelligence. One click: cleanup, unwrap, seams written from the islands, and a quality score you can trust.

Blender 4.2+ · 5.x ready Unity · Unreal · Godot export 90%+ quality target

Status

v2 — now a Blender add-on, still shaping it

AutoUV started life as a standalone desktop tool. It now lives entirely inside Blender as a native add-on, in the Mesh Optimizer sidebar tab. The core pipeline works today; we're polishing the Adaptive AI unwrap, the seam tooling and the export presets before a public release. Get on the list and we'll hand you early access first.

>>> bpy.ops.gmo.unwrap(method_override='ADAPTIVE') # scriptable, headless-friendly

What it does

Everything a game-ready UV needs

One toolbox for unwrapping, seams, quality, cleanup, LODs and export — without leaving the viewport.

Make Game Ready

One click per mesh: cleanup → Adaptive AI unwrap → seams written 1:1 from the UV islands → a quality score.

Adaptive AI unwrap

Scores on three quality axes and retries alternate seam strategies until confidence clears the bar — keeping the best attempt.

Seam toolbox

Seams on hard corners, boundary seams, rebuild exactly from UV islands, mark/clear in edit mode. The mesh always matches its layout.

Quality Report

Per-object scores stored in the .blend: texel uniformity, artist usability, human readability, texel density and overlap alerts.

Mesh cleanup

Merge by distance, delete loose, recalculate normals, fill holes — so the unwrap starts from clean geometry.

LOD generation

Decimate in place or generate _LOD1..n copies with per-level triangle falloff. Original stays as LOD0.

Engine export presets

Unity FBX, Unreal FBX, Godot GLB, glTF and OBJ — correct unit scale and smoothing baked in, geometry-only by default.

Developer friendly

Workflow presets, a full api.py, scriptable operators and a headless smoke test for CI.

The workflow

From raw mesh to clean UVs in three steps

Select your meshes

Point AutoUV at one object or a whole selection. Pick a preset — Hard Surface, Organic, Modular or Mobile.

Make Game Ready

One button runs cleanup, the Adaptive unwrap, seam writing and scoring — retrying until confidence clears your bar.

Export to your engine

Send it straight to Unity, Unreal or Godot with the right scale and smoothing. Seams match the final layout, every time.

Early access

Join the AutoUV waitlist

AutoUV is in active development. Drop your email and we'll invite you the moment the Blender add-on opens for early access — no spam, just AutoUV.

We only use your email for AutoUV news. See the AutoUV policy.

UV unwrapping shouldn't eat your afternoon.

AutoUV is one of several tools we're building at M3XI. Come see the rest.